Rispondo all'edit: è un errore che stanno avendo tantissimi e il problema sono appunto le gapps acerbe. Quelle da 53mb sono ottime e senza FC proprio perchè saltano il wizard google e te lo fanno fare appena premi sul playstore una volta avviata la rom. riprova a scaricarle.
Ti rimetto i link:
- https://www.androidfilehost.com/?fid=24052804347833783 (ora non ci sono scuse
oppure
- https://www.androidfilehost.com/?fid=24052804347839579
Puoi trovare varie gapps qui: https://www.androidiani.com/forum/mo...lle-gapps.html
torniamo a noi. ieri mi sono dimenticato di postarvi un aggiornamento...
ecco il changelog. (il download della release lo trovate nel topic principale)
Changelog:
≠21/10/2015
Build: Enable DEXPREOPT (odexed)
SystemUI: Enable SystemUI Tuner by default
SystemUI: Fix battery padding
Dialer: Layers 2.1 support
Location: Enable 3dot menu
Settings: Remove bug report from developer settings
Settings: Remove all Google Legal Information, System Update Settings
Recents: Remove old code and enable the hidden recents clear button (it is located at the bottom of recent apps)
*for dirty flash: remember to wipe cache and dalvik cache before installing
Ecco una F.A.Q rilasciata con la release:
Il dev ci sa fare, ormai è palese ....*** Why enable DEXPREOPT? ***
*ART uses ahead-of-time (AOT) compilation. This means that, at installation, dex code is compiled to native code in OAT files, which replace Dalvik’s dex files. This has several implications:
*Performance is improved over Dalvik.
*There is no runtime code cache. The OAT files are mapped to memory (and are thus page-able).
*Similar to preloaded classes in the zygote, ART attempts to pre-initialize a set of classes at compile time. This creates a ‘boot.art’ file that comprises an image of the compacted heap of pre-initialized classes and related objects. This file is mapped into memory upon zygote startup. While this consumes additional storage (typically 10MB), it speeds zygote startup and creates opportunities for the system to swap out some preloaded classes under memory pressure. This also contributes to improved low-RAM performance for ART, since in Dalvik much of this class information would have been stored in dirty pages in the linear alloc space.
*Dex file compilation uses a tool called dex2oat and takes more time than dexopt. The increase in time varies, but 2-3x increases in compile time are not unusual. For example, apps that typically take a second to install using dexopt might take 2-3 seconds.
*To save some space on data partition
speriamo continui con questo stile e questa mole di release