Originariamente inviato da
DesoDroid
Si, in questo caso ti consiglio di utilizzarlo prima di creare il Bitmap chiamando System.gc();
Ti aiuta a prevenire errori di outOfMemory.
non capisco questo il codice
codice:
String tmpImg = String.valueOf(System.currentTimeMillis()) + "_robertoNuovobi_.png";
OutputStream os = null;
try {
String loc = Environment.getExternalStorageDirectory() +"/DCIM/";
os = new FileOutputStream(loc + tmpImg);
newBitmap.compress(CompressFormat.PNG, 100, os);
os.close();
Toast.makeText(getApplicationContext(), "sd ok", Toast.LENGTH_LONG).show();
} catch(IOException e) {
Log.e("combineImages", "problem combining images", e);
}
però non salva l'immagine o io non la trovo questo il file manifest
codice:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.androidimageprocessing"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="write_ex"/>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.test.androidimageprocessing.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>