
 Originariamente inviato da 
DesoDroid
					
				 
				Si, in questo caso ti consiglio di utilizzarlo prima di creare il Bitmap chiamando System.gc();
Ti aiuta a prevenire errori di outOfMemory.
			
		 
	 
 non capisco questo il codice 
	codice:
				String tmpImg = String.valueOf(System.currentTimeMillis()) + "_robertoNuovobi_.png"; 
			 
		    OutputStream os = null; 
		    try { 
		    	String loc = Environment.getExternalStorageDirectory() +"/DCIM/";
	              
		          os = new FileOutputStream(loc + tmpImg); 
		          newBitmap.compress(CompressFormat.PNG, 100, os);		    	
		          os.close();
				  
		          Toast.makeText(getApplicationContext(), "sd ok", Toast.LENGTH_LONG).show();
		      
		      
		    } catch(IOException e) { 
		      Log.e("combineImages", "problem combining images", e); 
		    }
 però non salva l'immagine o io non la trovo questo il file manifest
	codice:
	
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.androidimageprocessing"
    android:versionCode="1"
    android:versionName="1.0" >
    <uses-sdk
        android:minSdkVersion="8"
        android:targetSdkVersion="17" />
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
    <uses-permission android:name="write_ex"/>
    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        <activity
            android:name="com.test.androidimageprocessing.MainActivity"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>